It’s made events like PAX Aus not redundant per se, but rather more optional, particularly for those unwilling to risk catching coronavirus amidst the huddle of mostly-unmasked bodies. This learning has changed the nature of in-person meetings, in far-reaching ways. Games are for everyone, not just those able to physically roam a show floor. Meeting in-person is no longer valuable from that standpoint – but games are now more freely accessible, to everyone, no matter the distance or monetary barriers. All this now happens online, at a publisher’s behest, not on a show floor or behind closed doors. Game previews, once considered exclusive, are slowly becoming available for everyone – through Steam demos, early access, or open beta testing phases. Since the coronavirus pandemic forced everyone to stay home, the world of gaming has transformed to a wild degree. None of those names were present for PAX Aus 2022 – and while the show floor felt sparser without them, their absence revealed something eminently more important: it’s the people that make PAX so grand. When PAX Aus 2019 was held at the MCEC in Melbourne, it was a raucous event filled with tantalising game previews, and showcases from major game publishers including Sony, Bethesda, Bandai Namco, Nintendo and Blizzard. A lot has changed in the last three years.
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